Opening 'The Door': An Evaluation of the Efficacy of a Problem-Based Learning Game

Bibliographic Details
Title: Opening 'The Door': An Evaluation of the Efficacy of a Problem-Based Learning Game
Language: English
Authors: Warren, Scott J., Dondlinger, Mary Jo, McLeod, Julie
Source: Computers & Education. Jan 2012 58(1):397-412.
Availability: Elsevier. 6277 Sea Harbor Drive, Orlando, FL 32887-4800. Tel: 877-839-7126; Tel: 407-345-4020; Fax: 407-363-1354; e-mail: usjcs@elsevier.com; Web site: http://www.elsevier.com
Peer Reviewed: Y
Physical Description: PDF
Page Count: 16
Publication Date: 2012
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Descriptors: Teaching Methods, Empowerment, Undergraduate Study, Problem Based Learning, Colleges, Higher Education, Evaluation, Innovation, Learner Engagement, Computer Uses in Education, Technology
DOI: 10.1016/j.compedu.2011.08.012
ISSN: 0360-1315
Abstract: As higher education institutions seek to improve undergraduate education, initiatives are underway to target instructional methods, re-examine curricula, and apply innovative technologies to better engage students with content. This article discusses the findings of an exploratory study focused on a course redesign that game elements, PBL methods, and 3-D communication tools in an introductory computing course. Some of these findings included an appreciation for how the technology skills gained in the course applied to the world of work, an understanding of the significant role that interpersonal communications play in learning and in career success, a sense of empowerment fostered by access to resources, and an increased willingness to play, explore, and experiment with tools, content, and design processes. (Contains 3 figures and 2 tables.)
Abstractor: As Provided
Entry Date: 2011
Accession Number: EJ947461
Database: ERIC
More Details
ISSN:0360-1315
DOI:10.1016/j.compedu.2011.08.012
Published in:Computers & Education
Language:English