Implementation Of Active Learning Using Card Game Model In Increasing Learning Motivation

Bibliographic Details
Title: Implementation Of Active Learning Using Card Game Model In Increasing Learning Motivation
Authors: Salam, Rahmat, Cahyo Purnomo, Andri, Russy Rachmani, Astri, Apriani, Desy, Kartika Hanum, Gilang, Mayang Sari, Meri
Source: 2022 IEEE Creative Communication and Innovative Technology (ICCIT) Creative Communication and Innovative Technology (ICCIT), 2022 IEEE. :1-5 Nov, 2022
Relation: 2022 IEEE Creative Communication and Innovative Technology (ICCIT)
Database: IEEE Xplore Digital Library