Bibliographic Details
Title: |
Implementation Of Active Learning Using Card Game Model In Increasing Learning Motivation |
Authors: |
Salam, Rahmat, Cahyo Purnomo, Andri, Russy Rachmani, Astri, Apriani, Desy, Kartika Hanum, Gilang, Mayang Sari, Meri |
Source: |
2022 IEEE Creative Communication and Innovative Technology (ICCIT) Creative Communication and Innovative Technology (ICCIT), 2022 IEEE. :1-5 Nov, 2022 |
Relation: |
2022 IEEE Creative Communication and Innovative Technology (ICCIT) |
Database: |
IEEE Xplore Digital Library |