Predicting Customer Lifetime Value in Free-to-Play Games

Bibliographic Details
Title: Predicting Customer Lifetime Value in Free-to-Play Games
Authors: Burelli, Paolo
Publication Year: 2022
Collection: Computer Science
Subject Terms: Computer Science - Artificial Intelligence
More Details: As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities, such as user acquisition, live game operations or game design need to be supported with information about the choices made by the players and the choices they could make in the future. This is especially true in the context of free-to-play games, where the absence of a pay wall and the erratic nature of the players' playing and spending behavior make predictions about the revenue and allocation of budget and resources extremely challenging. In this chapter we will present an overview of customer lifetime value modeling across different fields, we will introduce the challenges specific to free-to-play games across different platforms and genres and we will discuss the state-of-the-art solutions with practical examples and references to existing implementations.
Document Type: Working Paper
Access URL: http://arxiv.org/abs/2209.12619
Accession Number: edsarx.2209.12619
Database: arXiv
More Details
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