Ray Tracing Structured AMR Data Using ExaBricks

Bibliographic Details
Title: Ray Tracing Structured AMR Data Using ExaBricks
Authors: Wald, Ingo, Zellmann, Stefan, Usher, Will, Morrical, Nate, Lang, Ulrich, Pascucci, Valerio
Publication Year: 2020
Collection: Computer Science
Subject Terms: Computer Science - Graphics, Computer Science - Data Structures and Algorithms
More Details: Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however, efficiently rendering such data remains a challenge. We present an efficient approach for volume- and iso-surface ray tracing of Structured AMR data on GPU-equipped workstations, using a combination of two different data structures. Together, these data structures allow a ray tracing based renderer to quickly determine which segments along the ray need to be integrated and at what frequency, while also providing quick access to all data values required for a smooth sample reconstruction kernel. Our method makes use of the RTX ray tracing hardware for surface rendering, ray marching, space skipping, and adaptive sampling; and allows for interactive changes to the transfer function and implicit iso-surfacing thresholds. We demonstrate that our method achieves high performance with little memory overhead, enabling interactive high quality rendering of complex AMR data sets on individual GPU workstations.
Document Type: Working Paper
Access URL: http://arxiv.org/abs/2009.03076
Accession Number: edsarx.2009.03076
Database: arXiv
More Details
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