Improbotics: Exploring the Imitation Game using Machine Intelligence in Improvised Theatre

Bibliographic Details
Title: Improbotics: Exploring the Imitation Game using Machine Intelligence in Improvised Theatre
Authors: Mathewson, Kory W., Mirowski, Piotr
Publication Year: 2018
Collection: Computer Science
Subject Terms: Computer Science - Artificial Intelligence, Computer Science - Human-Computer Interaction
More Details: Theatrical improvisation (impro or improv) is a demanding form of live, collaborative performance. Improv is a humorous and playful artform built on an open-ended narrative structure which simultaneously celebrates effort and failure. It is thus an ideal test bed for the development and deployment of interactive artificial intelligence (AI)-based conversational agents, or artificial improvisors. This case study introduces an improv show experiment featuring human actors and artificial improvisors. We have previously developed a deep-learning-based artificial improvisor, trained on movie subtitles, that can generate plausible, context-based, lines of dialogue suitable for theatre (Mathewson and Mirowski 2017). In this work, we have employed it to control what a subset of human actors say during an improv performance. We also give human-generated lines to a different subset of performers. All lines are provided to actors with headphones and all performers are wearing headphones. This paper describes a Turing test, or imitation game, taking place in a theatre, with both the audience members and the performers left to guess who is a human and who is a machine. In order to test scientific hypotheses about the perception of humans versus machines we collect anonymous feedback from volunteer performers and audience members. Our results suggest that rehearsal increases proficiency and possibility to control events in the performance. That said, consistency with real world experience is limited by the interface and the mechanisms used to perform the show. We also show that human-generated lines are shorter, more positive, and have less difficult words with more grammar and spelling mistakes than the artificial improvisor generated lines.
Comment: 8 pages, 6 figures, AAAI Publications, 2018 Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)
Document Type: Working Paper
Access URL: http://arxiv.org/abs/1809.01807
Accession Number: edsarx.1809.01807
Database: arXiv
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