Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic

Bibliographic Details
Title: Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
Language: English
Authors: Salas-Rueda, Ricardo-Adán (ORCID 0000-0002-4188-4610), Alvarado-Zamorano, Clara (ORCID 0000-0001-9122-7590), Ramírez-Ortega, Jesús (ORCID 0000-0002-4538-9203)
Source: Educational Process: International Journal. 2022 11(2):130-146.
Availability: UNIVERSITEPARK Limited. iTOWER Plaza (No61, 9th floor) Merkez Mh Akar Cd No3, Sisli, Istanbul, Turkey 34382. e-mail: editor@edupij.com; Web site: http://www.edupij.com/
Peer Reviewed: Y
Page Count: 17
Publication Date: 2022
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Video Games, Teaching Methods, Learning Processes, Electronics, COVID-19, Pandemics, College Students, Foreign Countries, Student Attitudes
Geographic Terms: Mexico
ISSN: 2147-0901
2564-8020
Abstract: Background/purpose: During the COVID-19 pandemic, teachers were required to update school activities using various technological tools. The aim of this mixed research was the construction and usage analysis of the Digital Game for the teaching-learning process on Electronics (DGE) version 3.0 in the Combinational Circuits unit through data science. Materials/methods: DGE version 3.0 facilitates the construction of new educational spaces in the distance modality. This web game consists of a simulator that presents the contents of the output function for two variables and their representation through logic gates. The participants of the study were 15 electronic and electrical engineering students who took a digital design course at the National Autonomous University of Mexico during the 2021 academic year. Results: The machine learning (linear regression) results indicate that the interface, design, and color of the DGE version 3.0 web game positively influenced the students' assimilation of knowledge and skills development in the field of electronics. On the other hand, the decision tree technique identified six predictive models with regards to the use of the DGE version 3.0. Conclusion: Technological advances such as web gaming can facilitate the teaching-learning process from virtually any location.
Abstractor: As Provided
Entry Date: 2022
Accession Number: EJ1356743
Database: ERIC
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  Data: Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
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  Data: <searchLink fieldCode="AR" term="%22Salas-Rueda%2C+Ricardo-Adán%22">Salas-Rueda, Ricardo-Adán</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-4188-4610">0000-0002-4188-4610</externalLink>)<br /><searchLink fieldCode="AR" term="%22Alvarado-Zamorano%2C+Clara%22">Alvarado-Zamorano, Clara</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-9122-7590">0000-0001-9122-7590</externalLink>)<br /><searchLink fieldCode="AR" term="%22Ramírez-Ortega%2C+Jesús%22">Ramírez-Ortega, Jesús</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4538-9203">0000-0002-4538-9203</externalLink>)
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  Data: UNIVERSITEPARK Limited. iTOWER Plaza (No61, 9th floor) Merkez Mh Akar Cd No3, Sisli, Istanbul, Turkey 34382. e-mail: editor@edupij.com; Web site: http://www.edupij.com/
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  Data: 17
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  Data: <searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Processes%22">Learning Processes</searchLink><br /><searchLink fieldCode="DE" term="%22Electronics%22">Electronics</searchLink><br /><searchLink fieldCode="DE" term="%22COVID-19%22">COVID-19</searchLink><br /><searchLink fieldCode="DE" term="%22Pandemics%22">Pandemics</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Mexico%22">Mexico</searchLink>
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  Data: 2147-0901<br />2564-8020
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Background/purpose: During the COVID-19 pandemic, teachers were required to update school activities using various technological tools. The aim of this mixed research was the construction and usage analysis of the Digital Game for the teaching-learning process on Electronics (DGE) version 3.0 in the Combinational Circuits unit through data science. Materials/methods: DGE version 3.0 facilitates the construction of new educational spaces in the distance modality. This web game consists of a simulator that presents the contents of the output function for two variables and their representation through logic gates. The participants of the study were 15 electronic and electrical engineering students who took a digital design course at the National Autonomous University of Mexico during the 2021 academic year. Results: The machine learning (linear regression) results indicate that the interface, design, and color of the DGE version 3.0 web game positively influenced the students' assimilation of knowledge and skills development in the field of electronics. On the other hand, the decision tree technique identified six predictive models with regards to the use of the DGE version 3.0. Conclusion: Technological advances such as web gaming can facilitate the teaching-learning process from virtually any location.
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      – Text: English
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      – TitleFull: Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
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